ActionScript: Move an object to coordinates with smoothing

There is a simple formula to move an object to coordinates with smoothing.
The speed will decrease with smooth during the time.

speed = distance_between_objects / smoothing

The distance will decrease because the distance will decrease too.

If I set values I got:

object.x = 50
targetX = 100

speedX = (targetX – object.x) / 5

On the first frame: speed = 10
object.x += (100 – 50) /5 > 50/5 > 10
>
object.x = 50+10 = 60

On the second frame: speed = 8
object.x += (100 – 60) /5 > 40/5 = 8
>
object.x = 60 + 8 = 68

On the third frame: speed = 6,4
object.x += (100 – 68) / 5 > 32/5 = 6,4
>
object.x = 68 + 6,4 = 74,4

etc.

On the 100th frame: speed = 0
object.x += (100 – 100) / 5 > 0 /5 = 0
> object.x = 100 + 0 = 100

Source:

Exemple:

Download source: www.benoitfreslon.com Move an object to coordinates with smoothing.zip

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