Nano War and Roll ‘n’ Jump mobile version win the Flash Game License contest

Nano War Android

Finally Nano War placed #10 and Roll And Jump placed in the top 150 entries of the Flash Game Licence: Cell Your Flash Game Contest.

Now you are able to Play Nano War and Roll and Jump on your mobile Android device.
The games work well. Thery were optimized for mobile interface. Actually the game experience is better.

In Nano War Mobile Version you can also play against all players whatever their devices. No registration is required, only a nickname. However the level editor was removed.

Play Nano War: Mobile version

Play Roll and Jump: Mobile version

Adobe invite me to convert my games in AIR for Android Applicaiton. But unfortunatly Nano War was coded in 2007 in ActionScript 2.0 and AIR requiered ActionScription 3.0.

Flash for mobile contests

Like you know, Android mobiles with froyo (OS 2.2) can play Adobe Flash content since july 2010. Great new! :D

So some websites and Adobe decided to organize 3 diffrent contests:

Kongregate Mobile flash game contest: $30 000 in prizes, end 23th august 2010.

Flash Game Licence: Cell your Flash game contest, $30 000 in prizes, end 5th october 2010.

Mochiads: Made for mobile contest, $20 000 in prizes, end 24th october 2010.

There is no rules against posting games to other contests.

So I will try to adapt and optimize Roll and Jump and Nano War for Android devices. Thank you Adobe and Google. Good luck all!

Take Something Literally 2: released

Play

The second episode of Take Something Literally was released friday june 4th on ArmorGames.com.

You can play this game by clicking here: Take Something Literally 2. (Exclusive on ArmorGames until Friday)

Like I said, I designed an original, conceptual and non-conform game. Unfortunatly many players expect to see “a classic game”. Therefore they don’t understand the meaning of the game “Take Something Literally”. If I had to describe the main concept of Take Something Literally 1&2 I said: “Make the players play with their environment “. Like the first episode players have to play with their computer inside and outside the game.

If you don’t want to play with your OS, your browser, your mouse and your keyboard I think that Take Something Literally is not for you.

What is this game?

Take Something Literally 2 is a compilation of 25 original puzzles. In this game you just have to think outside the box. This game is abstract, conceptual and uses new interactivities. This new episode contains new features: new scoring system, new tip system and more funny rewards.

Walkthrough

Only if you are stuck :)

1st Part : http://www.youtube.com/watch?v=OLfz5Jy9FDc
2nd Part: http://www.youtube.com/watch?v=Jb7S5x2NFGQ

Why this game?

Actually I had no plans to develop a second episode. The first episode exhausted all resources of Flash. But I received many messages from players asking me to make a new Take Something Literally. I was exciting to work on this game again. So I decided to find 25 new puzzles with the same idea: “Make the players plays with their environment”. I wanted to create something new. I knew that many players would dislike that king of game but I also knew that players would be surprised and entertained to play an original game with original interactions. So I hope that game will entertain many players!

You should also read my last post about Take Something Literally 1&2.

GeekIsArt: Gameplay for coders

Logo GeekIsArt

Play GeekIsArt

GeekIsArt is an advergame developed for ISART Digital. This game is designed for coders and future coders.

Discover your programming skills with GeekIsArt ! Help your geek achieve his dream by optimizing his scoring !
The programming department of the school is happy to offer you GeekIsArt, a game based on logic.

PLAY GeekIsArt

You have to program a character (a cute little geek) in order to activate all triggers. But you have to optimise your code like a real programmer.
Optimise every commands by using, function, loop, and logic. You can submit your best score and challenge your friends on 15 levels. Unfortunately the game is only available in french.


Nano War 2.0 private beta 3

First of all I would like to thank all beta testers and all your feedbacks. Your feedbacks will help me to make better games. You are welcome to post your message on the forum. Everybody can read your message and discuss about that.

I red all your messages so I decided to modify Nano War 2 again. I worked on Nano War 2 during few weeks in order to add more features and improvements.

The new beta version is playable here and the password is beta, please install the Flash debugger version and post your comments on the forum. Enjoy !

Edit: New translations an will come on the next version.

Here the release notes of Nano War 2 beta 3:

  • Upgrade system: Unit’s speed, Increase time, Fat sheild efficient, Special cells cost.
  • 3 new challenges: with HUD, without HUD, with Fog of war.
  • You can buy your upgrades by complete different challenges.
  • New Hud shows the units power.
  • 25 levels are fully playable.
  • Better AI.
  • Main font swtiched to Verdana in order to use special chars like chinese, russian, …
  • The quality can be switched with the “Q” key in order to optimise framerate.
  • Blur transition removed.
  • Lot of bugs fixed (collision, AI,..)

Take Someting Literally 2 private beta

Take something literally 2 logo
Click to play Take something literally 2 beta

After many requests I decided to blow up my brain to design more puzzles. That was hard, that was epic but I finally found 25 more puzzles. And now your are welcome to test here:

Take Something Literally 2 in private beta here.

I hope you will enjoy the new game system, the puzzles, the references and the rewards. If you have any request please post a comment or go to the forum.

A little post mortem about the first episode:

Take something literally 1 was my first “riddle” game. I made this first episode without Internet connection in few days. I made this game for fun. Actually I just started to design one little “game” based on the irreversible choises, the “flash cookies” and the clock system. But after all this idea had a big potential. So I decide to design a lot of litle puzzles based “outside the game”. Against all odds it was a hudge success with players. I knew that some players could not play some puzzles. But that was my choise. I knew that sponsors would be frightened about that. But after the first release on Kongregate and the 1 million plays in one week they changed their opinion.

Flash CS5 builds iPhone applications

Flash Professional CS5 will enable you to build applications for iPhone and iPod touch using ActionScript 3. These applications can be delivered to iPhone and iPod touch users through the Apple App Store.*

A public beta of Flash Professional CS5 with prerelease support for building applications for iPhone is planned for later this year. Sign up to be notified when the beta starts.

At MAX 2009, Adobe showed a number of applications and games for iPhone that have been built using a prerelease version of Flash Professional CS5. These applications are available now for you to download from the Apple App Store.

Go to the official article on labs.adobe.com: http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/#divider

Take something literally, new concept, and new community

Lock PLAY TAKE SOMETHING LITERALLY

In this game you don’t kill zombies or nazies. You don’t build tower to stop monsters. You just use your brain and all your environement :
mouse, keyboard, monitor, webcam, microphone, printer, your fingers, your eyes, your body, etc.

Take something literally is a complilation of 25 puzzles.
This game is an abstract, conceptual and original.

The rules are quite simple. Take the hints literally and just think. The solution is always near you. Be aware of your environement. Everybody can play and enjoy this game, You don’t have to be an hardcore gamer…

Have fun