ActionScript: hide, remove the context menu items, right click in Flash

If you do a right click above a Flash animation you will open a context menu.

You can remove all context menu items in Flash with this code:

Flash tutorial: creating a simple button with Flash ActionScript 3.0

Today : How to create a simple button in Flash with AS3.



You can find the .fla and with the ActionScript source code inside.

Download the source code here:

Let’s start

  1. Open Flash > Create a new Flash ActionScript 3.0 document
  2. Insert > New Symbol
  3. Name : Btn
  4. Type > Button
  5. Click OK

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  1. Draw a button in the Up state (when the button is released)
  2. Draw a different button in the Over  state (when the mouse cursor is over the button)
  3. Daw a different button in the Down state (when the button is pressed)
  4. Draw a simple shape in the Hit state (The Hit area of the button)
  5. It’s done. Back to the stage now.

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  1. Then select the MovieClip on the stage
  2. Set an instance name “mc_btn” in the Properties pannel like this


  1. Create a new Layer with this name: Actions
  2. Select this new layer
  3. Open the Actions Pannel: Windows > Actions or hit F9


Copy and paste this code:

FlashDevelop: Color scheme and syntax coloring with all ActionScript 3 keywords

For all developers who love Flash Develop like me, you probably NEED to colorize all ActionScript 3.0 keywords.

Here a screenshot of the syntax coloring:


You can download Flash Develop 4 here.

Download my AS3.xml file and replace the AS3.xml in the Languages folder.

C:\Program Files (x86)\FlashDevelop\Settings\Languages



The xml file is compatible with Flash Develop 4.X.X.

ActionScript: Move object with smooth acceleration and deceleration with inertia

Today a simple sample of code to create an inertia effect in ActionScript 3.0.

The character will start to move with smooth acceleration if you press an arrow key.

You can download the source code here :

Flash tip: Advanced trace output in Flash ActionScript 3.0, Class name, function name and line number


Today a tip for ActionScript developers.

It’s been a while I looking for an advanced trace output with more details in few line of code.

Just add this line of code instead the trace() function to get a trace message in your ouput with all details.

The output will show this :


  1. Download the file
  2. Copy and paste de at the root project, in the same folder of the .fla file
  3. Enable Debugging in Flash. Publish parameters > swf  > Advanced > Allow debugging
  4. Use the following code to display the advanced debugging message


Source code code:

Good programming :).

Tutorial: How to create a game like Angry Birds in Flash – Part 4 – Create the pigs and the collision detection

Part 4 – Create the pigs and the collision detection


Here the 4th tutorial to learn how to create a physic based game like Angry Birds in Flash.

You can download the complete sources here:

If you missed the first tutorial you can find it here:

In this tutorial we will create the the ennemies: the Pigs. We will detect the collision to destroy it.

Create the Pig character

Create the Pig MovieClip:

  1. Insert > New Symbol
  2. Name: Pig
  3. Type: MovieClip
  4. Check export for ActionScript
  5. Class: Pig
  6. OK

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Draw a beautiful green pig like this with this dimensions: 30×30

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Or get my sprite:


The Pig class

Create the Pig class.

  1. New > File > ActionSript 3.0 class
  2. Class name: Pig

Copy and paste this code:

Finally add pigs in the World MovieClip like this:

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And test your level.

The tutorial is over. If you want more features and more tutorials about the Angry birds engine please post a comment :).

Have fun !

Tutorial: How to create a game like Angry Birds in Flash – Part 3 – Create the angry bird character

Part 3 – Create the angry bird character


Here the third tutorial to learn how to create a physic based game like Angry Birds in Flash.

You can download the complete sources here:

If you missed the first tutorial you can find it here:

In this tutorial we will create the Bird character. We will add some very simple interactions like: shooting, repositioning.


I modified the world settings in order to have a smooth moving.

Click on the World MovieClip in the stage and set this properties:

  1. gravityY = 2
  2. timeStep = 0,04

Bird creation

Create a new symbol:

  1. Insert > New Symbol > Type: MovieClip
  2. Name: Bird
  3. Check: Export for ActionScript
  4. Class: Bird
  5. Ok
  6. Draw a red circle in the center of the MovieClip
  7. Set the size to 30×30 from the properties panel.
  8. Draw the bird face and the wings like this

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You also can download my sprite:


Great now add an instance of Bird in the World:

  1. Double click in the World MovieClip in the library
  2. Drag and drop the Bird instance in the World MovieClip

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Now create the Bird class file:

  1. File > New > ActionScript 3.0 Class > Class name: Bird > OK
  2. File > Save as > Save the file in the same folder of the main.fla file

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Finally replace the code in the class by this one:

Tutorial: Use TweenMax libs create a realistic tween with a simple example


See the previous tutorial about how to install the TweenMax libraries in Flash IDE.



We will try to test some tweens and easing  only with TweenMax to make this animation:

Click on Insert > New symbol

  1. Type: MovieClip
  2. Enter the name: Apple
  3. Check: Export for ActionScript
  4. Enter the classname: Apple
  5. Then click OK


Enter in the Apple symbol from your library:


Then draw an beautiful apple :).

Let’s the origin in the center of this image


Click on the “Stage” from the navigator on the top.


Now you are in an empty main stage.

Hit the right click from the frame on the timeline and select : Actions to open the Actions pannel.


Then just add this line in the Actions pannel.

If the library is correctly added in your Flash animation. Flash will autocomplete the package like this:


The method can interpolate a tween with any properties.

For example this line can move an object to x and y coordinates.

Now add this lines of code:

Tutorial: How to create a game like Angry Birds in Flash with Box2d- Part 2 – Create the world

Part 2 – Create the world with Box2D


Here the second tutorial to learn how to create a physic based game like Angry Birds in Flash.

You can download the complete sources here:

If you missed the first tutorial you can find it here:

In this tutorial I will show you how to create an object like an indestructible metal board.
We will use this object in a simple level with a simple structure.

Stage modification

From the Properties pannel, modify the width of the stage to 800px.

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Floor creation

Let’s start to create the floor MovieClip.

Insert > New Symbol > Name: Floor > Type: MovieClip > Export for ActionScript > Class: Floor > Base Class: shapes.Box > OK

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Now draw a simple green square.

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NB: The World Construction Kit engine always uses the center of the object as a gravity center.

Always center the shape with the Align pannel:

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Now click on the “Scene 1” to go back on the main stage then double click on the World MovieClip to get inside.

You must construct your level into the World MoieClip only.

From your library drag and drop an instance of Floor in the stage:

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Then scale the floor box to make a beautiful floor with the Free tool transform from the toolbar on the left.

Delete the old grey floor and use the new one. Place the floor in the bottom like this:

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To set all physic parameters you have 2 solutions. By using ActionScript code (later) or using the Flash component properties.

Let’s define a Flash component on the Floor object.

From the library  > Select the Floor MovieClip > Right click > Define component

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Class: wck.BodyShape > OK.

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Now you can see the component properties if you click on the Floor instance in the stage. Look at the component parameters in the properties pannel.

Use this settings:

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Create a dynamic board

We will create an iron board.

Insert > New Symbol > Name: IronPlate > Type: MovieClip > Export for ActionScript > Class: IronPlate > Base class: shapes.Box > OK

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Draw a grey board: width:200px and height: 10px. Then center the shape like this:

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We will set the same settings to all boards in the game with only one class.

We this method you can win a lot of time and you don’t have to set one by one. Otherwise it’s pain in the ass.

That’s why we have to create the IronPlate class.

File > New > AcitonScript 3.0 Class > Class name: IronPlate > OK

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Then > File > Save as > (in the same folder as the .fla folder).

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Copy and paste this code in the file to define a generic behavior for all metal boards.

Finally add several IronPlate instances into the World MovieClip on the stage.

Build a simple structure like this to test the game. I reuse the grey box to destroy my test structure.

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Test the animation > CTRL + Enter

If you have several mistakes or if the boards are static check if IronPlates MovieClip are in the Wolrd MovieClip.

Scene > World > IronPlates

See you !

Tutorial: How to create a game like Angry Birds with box2D, World Construction Kit and Flash – Part 1

Part1 – Box2D installation with WCK installation in Flash

I decided to write a tutorial every friday. :)


Today I will show you how to make a game like Angry Birds with a physics engine with Flash.

The famous Physics engine is named Box2D. 95% of 2D games with physic use this engine. (Angry Birds, Limbo, Bad piggies, etc.).
The original engine is written in C++ language. Look at the Box2D C++ website. But this engine was ported in ActionScript 3.0 his codename is box2DFlash.


Box2DFlash is a powerful engine but it’s very difficult to use if you are not a good programmer or if you don’t have a level editor to create your levels with a WYSIWYG layout.
That’s why I suggest to use the World Construction Kit framework.

World Construction Kit

See the Wolrd Construction Kit Framework website:

Summary: World Construction Kit is is a toolset / framework for rapidly developing physics based games / websites within the Flash IDE. WCK allows you to layout your 2d worlds / game levels entirely within Flash and have them hook into the physics simulation without writing any code


  • Downloads and install: Adobe Flash Pro
  • Download the WCK from github: (Download the Zip if you don’t have a git client)

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  • Extract the WCK zip content in a folder.
  • Open the BlankProject/main.fla from the folder you just extract.
  • The Box2D engine and the WCK framework are ready to use!
  • Test the animation hit CTRL+Enter or CMD+Enter with OS X.
  • You should see this

In the next tutorial I will show you how to construct a basic level with box2D Flash and WCK.