Nano War 2.0 private beta 3
First of all I would like to thank all beta testers and all your feedbacks. Your feedbacks will help me to make better games. You are welcome to post your message on the forum. Everybody can read your message and discuss about that.
I red all your messages so I decided to modify Nano War 2 again. I worked on Nano War 2 during few weeks in order to add more features and improvements.
The new beta version is playable here and the password is beta, please install the Flash debugger version and post your comments on the forum. Enjoy !
Edit: New translations an will come on the next version.
Here the release notes of Nano War 2 beta 3:
- Upgrade system: Unit’s speed, Increase time, Fat sheild efficient, Special cells cost.
- 3 new challenges: with HUD, without HUD, with Fog of war.
- You can buy your upgrades by complete different challenges.
- New Hud shows the units power.
- 25 levels are fully playable.
- Better AI.
- Main font swtiched to Verdana in order to use special chars like chinese, russian, …
- The quality can be switched with the “Q” key in order to optimise framerate.
- Blur transition removed.
- Lot of bugs fixed (collision, AI,..)
- Upgrade menu
- Challenge
Posted on Wednesday May 12th, 2010 at 04:07 PM by admin · Permalink
In: Flash, Game Design, Games, Nano War
In: Flash, Game Design, Games, Nano War



on Thursday October 13th, 2011 at 11:41 AM
Permalink
Firstly, THANK YOU for this Excellent game, I can see it going more viral in the future. Been playing it for a couple of months now and it’s very addicting.
Here’s some of my ideas ;
- Multiplayer & Shared custom maps (with possibility for CPU players)
- CPU player level setting -> Easy, Medium, Hard etc..
- Fullscreen mode -> this would make the game look even more awesome
- Larger field -> Endurance battles (tons and tons of units at the end)
- Cell gravity -> Cells affecting units trajectory when moving closeby
Units
- Deposit units -> Cells that could store as many units as wanted without making the total amount of units decrease in that cell.
- Cell multiplier -> A Cell that could produce more cells strategically on the map
- Cell destroyer -> Ability to remove cells from the field
- Mines -> Scattered witihin the map between cells ( Hitting them with your moving units would damage your units)
Once more Thank You for a Great game, Hopefully some of the above sparked some more ideas of your own!
Sincerely ;
X John