12:48 AM 12:48 AM12:48 AM
 

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Available-on-AppStore

Nano War iOS
Nano War: Cult flash game is finally released on iOS

Fight back infection in your army of cells with this strategy and attack game in which « the best defense is offence »!

Chugulu today announced the release of Nano War, a Strategy and Attack game for iPhone and iPad. Created by Benoit Freslon and released as a Flash game on the Web in 2008, this game was a major and respected success with the Indie sector, notching up tens of millions of gameplays on Kongregate and the Disney sites.
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In Nano War, you must save a human body from viruses that have infected its cells. To do so you have to send your cells into battle to beat enemy cells, whilst setting up and maintaining your own defense.

Now with a deeper gameplay, more colorful design and highly intuitive tactile ergonomics, Nano War remains very simple to learn yet requires a real development of skill and strategy for later levels in the game.

The game offers four trails – the 4 main zones of the human body split over 40 levels. The first 10 levels are free to play, the rest unlocked by in-app purchase.  At the end of each level the playter must beat a Boss …no mean feat.

The Battle mode allows you to play and unlock personalisable battles in-app and an online multiplayer mode is in development and will be released  for free in the coming months.

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Since 2008 billions upon billions of cells have been saved, making Nano War a Top 10 ranking game on Kongregate as well as Game of the Week on IndieGames.com. The game collected 3 Awards (SACD Award 2008, Florilège du Web Flash Festival 2008, Winner of WhoseGame) was soundly praised by Mac4ever.com who stated:

★ “…one of most addictive little flash games you’ll ever find.” ★

Is available on iPhone and iPad: http://bit.ly/NanoWar

Trailer videos: http://youtu.be/n-z5TRyKsg0

To keep up to date on this project and on other topics, have a look at facebook.

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10:28 PM 10:28 PM10:28 PM
 

Hello,

In this tutorial I will show you how to build and use a flexible animation .swf  for universal use (iPhone, iPad and retina display) with cocos2D-iphone 2.0.

I always use Adobe Flash to make games, whatever the support.

Flash is an amazing tool for game developer: WYSIWYG layout, animation tool, vector graphics editor.
Do you want to scale up you entire animation? No problem if you work with vector graphics.

You can download the final AnimatedSpriteWithFlash.zip file.

1. Tools and files

You need some tools and one Class made for Cocos2D in Objective-C.

  • Download and install the last Cocos2D-iphone 2.0 libraries with templates in XCode.
  • Download and install Adobe Flash.
  • Download and install TexturePacker.
  • Download the AnimationSprite class from github.
  • Download the Flash animations example : Pig.zip


2. Flash

In Flash

  • Open pig_walk.fla and pig_dead.fla with Adobe Flash.
  • Then export you animation with CMD+Enter or CTRL+Enter for windows users.
  • Flash will export a swf file in the same folder: pig_walk.swf and pig_dead.swf.

Flash Tips

  • Create a dummy cross in the middle of the sprite. Only for position reference purpose. Remove it before exporting your animation or set the layer as a Guide to hide it.
  • Use the same stage dimensions for the same object.
  • Use graphic symbols instead MovieClip. Because graphic animations can be exported with TexturePacker.

Capture d’écran 2013-03-01 à 17.45.44

  • Create one .fla file per animation.
  • Always work for the iPad retina scale (2048×2048). May be you will export your project for iPad in the future :).

3. TexturePacker

In TexurePacker

Let’s use a default export for universal application with a compressed spritesheet altlas.

  1. Drag and drop pig_walk.swf and pig_dead.swf in TexturePacker
  2. Click on the […] on the data file textfield, chose your export folder and enter the name pig-ipadhd.plist (For universal application)
  3. Texture format set zlib compr, PVR (.pvr.ccz, Ver.2)
  4. Check Premultiply alpha
  5. AutoSD: set cocos2D ipad/hd/sd and hit apply.
  6. Save the file and hit Publish: TexturePacker will export 6 files, the pvr texture file with the plist database file for each scale (ipad/hd/sd).

pig

TexturePacker tips

  • Set the Image format to RGBA4444 if you want to optimise your media. And Set the Dithering to FloydSteinbergAlpha (Better gradient effect with RGBA4444).
  • Always work with the same framerate in  your animations: Flash XCode.
  • The max size is 4096×4096 for retina device and 2048×2048 for iPhone 3GS. But TexturePacker will adapt the max size.
  • Check Allow rotation
  • Set size contraints to Any size
  • If you sprites are cropped in you game set Trim mode to None
  • Check Enable auto alias
  • Be curious and test any settings… :)

4. XCode

in Xcode

  • Create a new Cocos2D project template with XCode.
  • Set iOS deployment Target to 5.1 at least.
  • Add the AnimatedSprite.m and the AnimatedSprite.h files into your XCode project. Don’t forget to check the target.

Capture d’écran 2013-03-02 à 11.56.56

  • If you don’t use ARC in your current project set a flag in the Target > Build Phases > And set the compiler flag to the filename AnimatedSprite.m > –fojbc-arc. NB: By default the ARC is disabled.

Capture d’écran 2013-03-01 à 16.58.30

  • Add all this files into the XCode projet:
    • pig.plist
    • pig.pvr.ccz
    • pig-hd.plist
    • pig-hd.pvr.ccz
    • pig-ipadhd.plist
    • pig-ipadhd.pvr.ccz

Capture d’écran 2013-03-02 à 11.57.02

  • Open the HelloWorldLayer.h and use this header:

  • Then use this code for the HelloWorldLayer.m

Run and see the result.

If you tap on the screen the dead animation will run and the pig will be removed.

That’s all !

Capture d’écran 2013-03-04 à 00.09.40

See the AnimatedSprite.h you will see all the public methods and public properties.

Have fun !

04:03 PM 04:03 PM04:03 PM
 

Hello, I’m proud to present you my last game on iOS: Rolling Jump. The Flash version was designed and developed in may 2009.

The new version is co-published by Chugulu.

You can download the free version here. The free version is limited by the score : 10 000 pts max. Or buy the full version here for $1.49.

Enjoy! And thanks to the Chugulu Team.

Description

Help Lighty save the light of the world by escaping from the dark evil creatures in this incredibly FUN and ADDICTING game! Simply jump from each wheel up into the sky and stars to protect the light of the world.

In Rolling Jump, your goal is to help the hero, Lighty, jump up into the sky and away from the dark evil creatures as fast as possible. Learn secrets of the game like double tapping, jumping onto walls, and discover how to attain the rainbow path to help Lighty save the light of the world, and ultimately prove his worth.

★ 7 levels to discover the stars
★ Increasing difficulty and real challenge for the hardcore gamers
★ Multiply your score x5 with perfect jumps
★ Use wall to bounce and reach upper wheels
★ Compete in a worldwide ranking via Game Center
★ Compare your score with your friends and challenge them !
★ Cute Retina graphics

Get free tips and be the first to hear updates about Rolling Jump on Facebook :
http://www.facebook.com/rollingjump

11:15 AM 11:15 AM11:15 AM
 
Roll n Jump : Iphone is available on the app store for free since yesterday.
This is my first game on iOS.
Please make a descent review a rate the game :).
I developed this version for testing the iOS developement.
This game was developed in Objective-C with cocos2d Iphone libraries.
Roll and Jump is a skill game where the goal is to climb as high as possible by jumping from a rolling circle to another.
If you liked doodle jump you will love Roll n Jump.
Tap to jump from a wall or a circle or do a double jump in the air.
Clim and do the highest score as possible.