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<channel>
	<title>Benoit Freslon&#039;s blog &#187; flash</title>
	<atom:link href="http://www.benoitfreslon.com/tag/flash/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.benoitfreslon.com</link>
	<description>Benoit Freslon&#039;s blog - Game Design, Flash games, ActionScript tutorials ...</description>
	<lastBuildDate>Wed, 01 Sep 2010 15:14:39 +0000</lastBuildDate>
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			<item>
		<title>Vote for Nano War and Take Something Literally</title>
		<link>http://www.benoitfreslon.com/vote-for-nano-war-and-take-something-literally</link>
		<comments>http://www.benoitfreslon.com/vote-for-nano-war-and-take-something-literally#comments</comments>
		<pubDate>Mon, 30 Aug 2010 18:30:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[indie]]></category>

		<guid isPermaLink="false">http://www.benoitfreslon.com/?p=1090</guid>
		<description><![CDATA[Hello,
If you like Nano War or Take Something Literally you will be very helpfull if you can vote for my games on the Inde Pub Game contest.
Register here http://www.indiepubgames.com/register.php
And vote here http://www.indiepubgames.com/vote.php
Only 5 minutes needed :). Thank you very much.
]]></description>
			<content:encoded><![CDATA[<iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.benoitfreslon.com%2Fvote-for-nano-war-and-take-something-literally&amp;layout=button_count&amp;show_faces=true&amp;width=80&amp;action=like&amp;colorscheme=light" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:80px;height:30px;margin-top:5px;text-align:right;"></iframe><p><img class="alignleft" src="http://www.indiepubgames.com/images/logo.png" alt="" width="83" height="72" />Hello,<br />
If you like Nano War or Take Something Literally you will be very helpfull if you can vote for my games on the Inde Pub Game contest.<br />
Register here <a href="http://www.indiepubgames.com/register.php" target="_blank">http://www.indiepubgames.com/register.php</a><br />
And vote here <a href="http://www.indiepubgames.com/vote.php" target="_blank">http://www.indiepubgames.com/vote.php</a></p>
<p>Only 5 minutes needed :). Thank you very much.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Flash for mobile contests</title>
		<link>http://www.benoitfreslon.com/flash-for-mobile-contests</link>
		<comments>http://www.benoitfreslon.com/flash-for-mobile-contests#comments</comments>
		<pubDate>Wed, 18 Aug 2010 16:08:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[froyo]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://www.benoitfreslon.com/?p=1059</guid>
		<description><![CDATA[Like you know, Android mobiles with froyo (OS 2.2) can play Adobe Flash content since july 2010. Great new! :D
So some websites and Adobe decided to organize 3 diffrent contests:
Kongregate Mobile flash game contest: $30 000 in prizes, end 23th august 2010.
Flash Game Licence: Cell your Flash game contest, $30 000 in prizes, end 5th [...]]]></description>
			<content:encoded><![CDATA[<iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.benoitfreslon.com%2Fflash-for-mobile-contests&amp;layout=button_count&amp;show_faces=true&amp;width=80&amp;action=like&amp;colorscheme=light" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:80px;height:30px;margin-top:5px;text-align:right;"></iframe><p><a href="http://www.benoitfreslon.com/wp-content/uploads/2010/08/flash_android.jpg"><img class="alignleft size-thumbnail wp-image-1060" title="flash_android" src="http://www.benoitfreslon.com/wp-content/uploads/2010/08/flash_android-150x150.jpg" alt="" width="150" height="150" /></a>Like you know, Android mobiles with froyo (OS 2.2) can play Adobe Flash content since july 2010. Great new! :D</p>
<p>So some websites and Adobe decided to organize 3 diffrent contests:</p>
<p><a href="http://www.kongregate.com/pages/mobile-game-contest" target="_blank">Kongregate Mobile flash game contest: $30 000 in prizes, end 23th august 2010.</a></p>
<p><a href="http://www.flashgamelicense.com/sponsor_pages/adobe/" target="_blank">Flash Game Licence: Cell your Flash game contest, $30 000 in prizes, end 5th october 2010.</a></p>
<p><a href="http://www.mochimedia.com/contest/jul10/" target="_blank">Mochiads: Made for mobile contest, $20 000 in prizes, end 24th october 2010.</a></p>
<p><strong>There is no rules against posting games to other contests.</strong></p>
<p><strong> </strong></p>
<p><strong><span style="font-weight: normal;">So I will try to adapt and optimize <a href="./my-games/roll-and-jump/" target="_self">Roll and Jump</a> and <a href="./my-games/nano-war">Nano War</a> for Android devices. Thank you Adobe and Google. Good luck all!</span><br />
</strong></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GeekIsArt: Gameplay for coders</title>
		<link>http://www.benoitfreslon.com/geekisart-gameplay-for-coders</link>
		<comments>http://www.benoitfreslon.com/geekisart-gameplay-for-coders#comments</comments>
		<pubDate>Sun, 23 May 2010 16:25:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Advergame]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://www.benoitfreslon.com/?p=943</guid>
		<description><![CDATA[GeekIsArt is an advergame developed for ISART Digital. This game is designed for coders and future coders.
Discover your programming skills with GeekIsArt ! Help your geek achieve his dream by optimizing his scoring !
The programming department of the school is happy to offer you GeekIsArt, a game based on logic.
PLAY GeekIsArt
You have to program a [...]]]></description>
			<content:encoded><![CDATA[<iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.benoitfreslon.com%2Fgeekisart-gameplay-for-coders&amp;layout=button_count&amp;show_faces=true&amp;width=80&amp;action=like&amp;colorscheme=light" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:80px;height:30px;margin-top:5px;text-align:right;"></iframe><div id="attachment_947" class="wp-caption alignleft" style="width: 160px"></p>
<div class="mceTemp" style="text-align: auto;"><a href="./my-games/geekisart/"><img class="size-thumbnail wp-image-947  " title="Play GeekIsArt" src="http://www.benoitfreslon.com/wp-content/uploads/2010/05/logo_200_200-150x150.jpg" alt="Logo GeekIsArt" width="150" height="150" /></a></div>
<p><p class="wp-caption-text">Play GeekIsArt</p></div>
<p>GeekIsArt is an advergame developed for <a title="ISART Digital" href="http://www.isartdigital.com" target="_blank">ISART Digital</a>. This game is designed for coders and future coders.</p>
<p><em>Discover your programming skills with GeekIsArt ! Help your geek achieve his dream by optimizing his scoring !<br />
The programming department of the school is happy to offer you GeekIsArt, a game based on logic.</em></p>
<blockquote><p><strong><a title="Play GeekIsArt" href="./my-games/geekisart/" target="_self">PLAY GeekIsArt</a></strong></p></blockquote>
<p>You have to program a character (a cute little geek) in order to activate all triggers. But you have to optimise your code like a real programmer.<br />
Optimise every commands by using, function, loop, and logic. You can submit your best score and challenge your friends on 15 levels. Unfortunately the game is only available in french.</p>
<p><a href="http://www.isartdigital.com"><img title="ISART Digital" src="http://www.benoitfreslon.com/wp-content/uploads/2010/05/logo_isart.jpg" alt="" width="102" height="44" /></a></p>
<div><span style="color: #0000ee; -webkit-text-decorations-in-effect: underline;"><br />
</span></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Take Someting Literally 2 private beta</title>
		<link>http://www.benoitfreslon.com/take-someting-literally-2-private-beta</link>
		<comments>http://www.benoitfreslon.com/take-someting-literally-2-private-beta#comments</comments>
		<pubDate>Sat, 03 Apr 2010 15:23:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[2]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[literally]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[somthing]]></category>
		<category><![CDATA[take]]></category>

		<guid isPermaLink="false">http://www.benoitfreslon.com/?p=878</guid>
		<description><![CDATA[After many requests I decided to blow up my brain to design more puzzles. That was hard, that was epic but I finally found 25 more puzzles. And now your are welcome to test here:
Take Something Literally 2 in private beta here.

I hope you will enjoy the new game system, the puzzles, the references and the [...]]]></description>
			<content:encoded><![CDATA[<iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.benoitfreslon.com%2Ftake-someting-literally-2-private-beta&amp;layout=button_count&amp;show_faces=true&amp;width=80&amp;action=like&amp;colorscheme=light" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:80px;height:30px;margin-top:5px;text-align:right;"></iframe><div id="attachment_879" class="wp-caption alignleft" style="width: 160px"><a href="./my-games/take-something-literally-2/"><img class="size-thumbnail wp-image-879 " title="logo_cat_200_200" src="http://www.benoitfreslon.com/wp-content/uploads/2010/04/logo_cat_200_200-150x150.jpg" alt="Take something literally 2 logo" width="150" height="150" /></a><p class="wp-caption-text">Click to play Take something literally 2 beta</p></div>
<p>After many requests I decided to blow up my brain to design more puzzles. That was hard, that was epic but I finally found 25 more puzzles. And now your are welcome to test here:</p>
<p><a title="Take Something Literally 2" href="./my-games/take-something-literally-2/" target="_self">Take Something Literally 2 in private beta here.</a><strong><br />
</strong></p>
<p>I hope you will enjoy the new game system, the puzzles, the references and the rewards. If you have any request please post a comment or go to the <a href="./forum" target="_blank">forum</a>.</p>
<p><strong>A little post mortem about the first episode:</strong></p>
<p><a title="Take something literally 1" href="./my-games/take-something-literally/" target="_blank">Take something literally 1</a> was my first &#8220;riddle&#8221; game. I made this first episode without Internet connection in few days. I made this game for fun. Actually I just started to design one little &#8220;game&#8221; based on the irreversible choises, the &#8220;flash cookies&#8221; and the clock system. But after all this idea had a big potential. So I decide to design a lot of litle puzzles based &#8220;outside the game&#8221;. Against all odds it was a hudge success with players. I knew that some players could not play some puzzles. But that was my choise. I knew that sponsors would be frightened about that. But after the first release on Kongregate and the 1 million plays in one week they changed their opinion.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nano War 2.0 private beta test</title>
		<link>http://www.benoitfreslon.com/nano-war-2-0-private-beta-test</link>
		<comments>http://www.benoitfreslon.com/nano-war-2-0-private-beta-test#comments</comments>
		<pubDate>Tue, 12 Jan 2010 22:28:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Nano War]]></category>
		<category><![CDATA[stategy]]></category>

		<guid isPermaLink="false">http://www.thisisgameplay.com/?p=770</guid>
		<description><![CDATA[Your are welcome to test my new game Nano War 2.0. Indeed it&#8217;s the sequel of Nano War released in may 2008.
New gameplay, new graphics, new music, new AI, new cells, &#8230;
If you want to test the private beta click here to play Nano War 2.0 beta and use this password : beta
EDIT: The new [...]]]></description>
			<content:encoded><![CDATA[<iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.benoitfreslon.com%2Fnano-war-2-0-private-beta-test&amp;layout=button_count&amp;show_faces=true&amp;width=80&amp;action=like&amp;colorscheme=light" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:80px;height:30px;margin-top:5px;text-align:right;"></iframe><p>Your are welcome to test my new game Nano War 2.0. Indeed it&#8217;s the sequel of Nano War released in may 2008.<br />
New gameplay, new graphics, new music, new AI, new cells, &#8230;</p>
<p><strong>If you want to test the private beta</strong><strong> click <a title="Nano War 2.0 beta" href="./my-games/nano-war-2-nanowar2/" target="_self">here to play Nano War 2.0 beta</a> a</strong><strong>nd use this password</strong> <strong>: </strong><span style="color: #000000;"><strong>beta</strong></span></p>
<p><span style="color: #000000;"><strong>EDIT: The new version &#8220;beta 2 is available&#8221;.</strong></span></p>
<p><strong>Dont forget to report any bugs, errors and feedbacks on the </strong><strong><a title="Nano War 2.0 beta" href="./forum/" target="_blank">forum</a></strong><strong>.</strong></p>

<a href='http://www.benoitfreslon.com/nano-war-2-0-private-beta-test/screenshot_02-2/' title='Nano War 2.0 beta'><img width="150" height="150" src="http://www.benoitfreslon.com/wp-content/uploads/2010/01/screenshot_02-150x150.jpg" class="attachment-thumbnail" alt="" title="Nano War 2.0 beta" /></a>
<a href='http://www.benoitfreslon.com/nano-war-2-0-private-beta-test/screenshot_01/' title='Nano War 2.0 beta'><img width="150" height="150" src="http://www.benoitfreslon.com/wp-content/uploads/2010/01/screenshot_01-150x150.jpg" class="attachment-thumbnail" alt="" title="Nano War 2.0 beta" /></a>

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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Tutorial: How to make a game like Jetman &#8211; step 1 &#8211; The Jetman</title>
		<link>http://www.benoitfreslon.com/how-to-make-a-game-like-jetman-step-1-the-jetman</link>
		<comments>http://www.benoitfreslon.com/how-to-make-a-game-like-jetman-step-1-the-jetman#comments</comments>
		<pubDate>Fri, 18 Dec 2009 17:06:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[actionscript 3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[jetman]]></category>

		<guid isPermaLink="false">http://www.thisisgameplay.com/?p=543</guid>
		<description><![CDATA[In my first tutorial I will show you how to make a flash game like Jetman.
A simple very famous casual game on facebook and very addictive.
Play Jetman

1. First of all you have to download the Adobe Flash IDE: Adobe Flash CS3 or Adobe Flash CS4

We will code the game with ActionScript 3.0 (the programming language [...]]]></description>
			<content:encoded><![CDATA[<iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.benoitfreslon.com%2Fhow-to-make-a-game-like-jetman-step-1-the-jetman&amp;layout=button_count&amp;show_faces=true&amp;width=80&amp;action=like&amp;colorscheme=light" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:80px;height:30px;margin-top:5px;text-align:right;"></iframe><p>In my first tutorial I will show you how to make a flash game like Jetman.<img class="alignleft" title="Jetman" src="http://photos-g.ak.fbcdn.net/photos-ak-sf2p/v43/106/4243149646/app_1_4243149646_252.gif" alt="" width="53" height="53" /><br />
A simple very famous casual game on facebook and very addictive.</p>
<p><a href="http://apps.facebook.com/playjetman/challenges.php?landing=true" target="_blank">Play Jetman</a></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ZWvvJc09jzs&amp;hl=fr_FR&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/ZWvvJc09jzs&amp;hl=fr_FR&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>1. First of all you have to download the Adobe Flash IDE: Adobe Flash CS3 or Adobe Flash CS4<br />
</strong></p>
<p>We will code the game with ActionScript 3.0 (the programming language of Flash) so you need Adobe Flash CS3 at least.<br />
You can download the free trial version of Adobe Flash here (Mac or Windows) : <a href="https://www.adobe.com/cfusion/tdrc/index.cfm?loc=en&amp;product=flash" target="_blank">https://www.adobe.com/cfusion/tdrc/index.cfm?loc=en&amp;product=flash</a></p>
<p><strong>2. Create your document<br />
</strong></p>
<ul>
<li>Open Flash.</li>
<li>Create a new ActionScript 3.0 document.</li>
<li>On the properties set the<strong> framerate to</strong> <strong>25fps.</strong></li>
<li>And set the <strong>background color </strong>to <strong>black.<br />
</strong></li>
</ul>
<p><strong>3. Create Jetman MovieClip</strong></p>
<p>Flash uses graphic objects called MovieClip. So we have to create the Jetman&#8217;s MovieClip.</p>
<ul>
<li>Click on the <strong>Rectangle tool</strong> on the tools bar. (on the left)</li>
</ul>
<p style="padding-left: 60px;"><a rel="attachment wp-att-552" href="http://www.benoitfreslon.com/how-to-make-a-game-like-jetman-step-1-the-jetman/create_box-2/"><img class="size-full wp-image-552 alignnone" title="create_box" src="http://www.thisisgameplay.com/wp-content/uploads/2009/11/create_box1.jpg" alt="create_box" width="29" height="32" /></a></p>
<ul>
<li>Then drag and drop on the stage to <strong>create a rectangle</strong> about <strong>width:50px</strong> and <strong>height:15px</strong> (you can modify your shape dimentions later).</li>
<li>Select<strong> all your shape including the border</strong>. You can also use a<strong> double click.</strong></li>
<li>Do a right click on your selected shape and click on <strong>Convert to Symbol</strong>.</li>
<li>Write this symbol&#8217;s<strong> name</strong> : <strong>Jetman</strong> (not jetman or JETMAN).</li>
<li>Then click <strong>OK.</strong></li>
</ul>
<p>Now you can see your Symbol <strong>Jetman </strong>into your Library  (on the right). If you don&#8217;t see the Library Press F11 key.<br />
You have 1 instance of the Jetman symbol on your stage. Good. <strong>We just created a MovieClip</strong>.</p>
<p>In order to interact with the jetman MovieClip with ActionScript, we have the rename the instance&#8217;s name on the stage.</p>
<ul>
<li>Click on the Jetman&#8217;s instance on the stage.</li>
</ul>
<p style="padding-left: 60px;"><a rel="attachment wp-att-554" href="http://www.benoitfreslon.com/how-to-make-a-game-like-jetman-step-1-the-jetman/instance/"><img class="alignnone size-full wp-image-554" title="instance" src="http://www.thisisgameplay.com/wp-content/uploads/2009/11/instance.jpg" alt="instance" width="82" height="53" /></a></p>
<ul>
<li>Then go to the properties on the bottom and set the instance&#8217;s name to <strong>jetman </strong>(not Jetman or JETMAN) it&#8217;s very important.</li>
</ul>
<p><a rel="attachment wp-att-555" href="http://www.benoitfreslon.com/how-to-make-a-game-like-jetman-step-1-the-jetman/instance_name/"><img class="alignnone size-full wp-image-555" title="instance_name" src="http://www.thisisgameplay.com/wp-content/uploads/2009/11/instance_name.jpg" alt="instance_name" width="346" height="128" /></a></p>
<p>It&#8217;s done! Now we can move the instance with ActionScript.</p>
<p><strong>4. Starting to code</strong></p>
<p>You have differents ways to code with ActionScript. We will use the easier. (Coding into layers)</p>
<ul>
<li><strong>Create a new layer</strong> on the timeline (Click on the button on the left bottom corner).</li>
<li><strong>Put the layer on the top:</strong> drag and drop the layer.</li>
<li>You can <strong>rename</strong> the layer with a double click or Right Click then rename.</li>
<li>Then select the<strong> first frame</strong> (here in black).</li>
</ul>
<p><a rel="attachment wp-att-556" href="http://www.benoitfreslon.com/how-to-make-a-game-like-jetman-step-1-the-jetman/layer/"><img class="alignnone size-full wp-image-556" title="layer" src="http://www.thisisgameplay.com/wp-content/uploads/2009/11/layer.jpg" alt="layer" width="188" height="94" /></a></p>
<ul>
<li>Finally go to the windows menu &gt; Actions or press the F9 key.</li>
</ul>
<p>A new windows is opening : The Actions window. We will to write all our code here.</p>
<ul>
<li>Copy and paste this Actionscript 3 code (After codinf into your layer you should see a little <strong>a</strong> into this frame):</li>
</ul>
<div class="codecolorer-container actionscript3 default" style="overflow:auto;white-space:nowrap;border:1px solid #9F9F9F;width:300px;height:400px;"><table cellspacing="0" cellpadding="0"><tbody><tr><td style="padding:5px;text-align:center;color:#888888;background-color:#EEEEEE;border-right: 1px solid #9F9F9F;font: normal 12px/1.4em Monaco, Lucida Console, monospace;"><div>1<br />2<br />3<br />4<br />5<br />6<br />7<br />8<br />9<br />10<br />11<br />12<br />13<br />14<br />15<br />16<br />17<br />18<br />19<br />20<br />21<br />22<br />23<br />24<br />25<br />26<br />27<br />28<br />29<br />30<br />31<br />32<br />33<br />34<br />35<br />36<br />37<br />38<br />39<br />40<br />41<br />42<br />43<br />44<br />45<br />46<br />47<br />48<br />49<br />50<br />51<br />52<br />53<br />54<br />55<br />56<br />57<br />58<br />59<br />60<br />61<br />62<br />63<br />64<br />65<br />66<br />67<br />68<br />69<br />70<br />71<br />72<br />73<br /></div></td><td><div class="actionscript3 codecolorer" style="padding:5px;font:normal 12px/1.4em Monaco, Lucida Console, monospace;white-space:nowrap"><span style="color: #009900; font-style: italic;">// Please don't remove this comment.</span><br />
<span style="color: #009900; font-style: italic;">// Code by Benoit Freslon.</span><br />
<span style="color: #009900; font-style: italic;">// Tutorials, Flash games:</span><br />
<span style="color: #009900; font-style: italic;">// http://www.thisisgameplay.com</span><br />
<span style="color: #009900; font-style: italic;">//</span><br />
<br />
<span style="color: #009900; font-style: italic;">////// Game balance</span><br />
<span style="color: #009900; font-style: italic;">// Jetpack's boost speed</span><br />
<span style="color: #6699cc; font-weight: bold;">var</span> speedBoost = <span style="color: #000066; font-weight: bold;">-</span><span style="color: #000000; font-weight:bold;">4</span><span style="color: #000066; font-weight: bold;">;</span><br />
<span style="color: #009900; font-style: italic;">// Gravity</span><br />
<span style="color: #6699cc; font-weight: bold;">var</span> gravity = <span style="color: #000066; font-weight: bold;">.</span>8<span style="color: #000066; font-weight: bold;">;</span><br />
<span style="color: #009900; font-style: italic;">// Speed limit</span><br />
<span style="color: #6699cc; font-weight: bold;">var</span> speedMax = <span style="color: #000000; font-weight:bold;">5</span><span style="color: #000066; font-weight: bold;">;</span><br />
<br />
<span style="color: #009900; font-style: italic;">////// Global variables don't touch those one</span><br />
<span style="color: #009900; font-style: italic;">// Jetman is using his jetpack ?</span><br />
<span style="color: #6699cc; font-weight: bold;">var</span> boost = <span style="color: #0033ff; font-weight: bold;">false</span><span style="color: #000066; font-weight: bold;">;</span><br />
<span style="color: #009900; font-style: italic;">// Jetman's current speed</span><br />
<span style="color: #6699cc; font-weight: bold;">var</span> speed = <span style="color: #000000; font-weight:bold;">0</span><span style="color: #000066; font-weight: bold;">;</span><br />
<br />
<span style="color: #009900; font-style: italic;">// 25 times by seconds this function will be launched</span><br />
<span style="color: #339966; font-weight: bold;">function</span> jetmanEnterFrame<span style="color: #000000;">&#40;</span>pEvt<span style="color: #000000;">&#41;</span><br />
<span style="color: #000000;">&#123;</span><br />
&nbsp;<span style="color: #009900; font-style: italic;">// If boost == true</span><br />
&nbsp;<span style="color: #0033ff; font-weight: bold;">if</span> <span style="color: #000000;">&#40;</span>boost<span style="color: #000000;">&#41;</span><br />
&nbsp;<span style="color: #000000;">&#123;</span><br />
&nbsp;<span style="color: #009900; font-style: italic;">// The speed changes</span><br />
&nbsp;speed = speedBoost<span style="color: #000066; font-weight: bold;">;</span><br />
&nbsp;<span style="color: #000000;">&#125;</span><br />
&nbsp;<span style="color: #0033ff; font-weight: bold;">else</span><br />
&nbsp;<span style="color: #000000;">&#123;</span><br />
&nbsp;<span style="color: #009900; font-style: italic;">// Else the gravity decrease jetman's speed</span><br />
&nbsp;speed <span style="color: #000066; font-weight: bold;">+</span>= gravity<span style="color: #000066; font-weight: bold;">;</span><br />
&nbsp;<span style="color: #000000;">&#125;</span><br />
&nbsp;<span style="color: #009900; font-style: italic;">// If the current speed is to hi</span><br />
&nbsp;<span style="color: #0033ff; font-weight: bold;">if</span> <span style="color: #000000;">&#40;</span>speed <span style="color: #000066; font-weight: bold;">&amp;</span>gt<span style="color: #000066; font-weight: bold;">;</span> speedMax<span style="color: #000000;">&#41;</span><br />
&nbsp;<span style="color: #000000;">&#123;</span><br />
&nbsp;<span style="color: #009900; font-style: italic;">// Limit the speed</span><br />
&nbsp;speed = speedMax<span style="color: #000066; font-weight: bold;">;</span><br />
&nbsp;<span style="color: #000000;">&#125;</span><br />
&nbsp;<span style="color: #009900; font-style: italic;">// If the current speed is to low</span><br />
&nbsp;<span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #0033ff; font-weight: bold;">if</span> <span style="color: #000000;">&#40;</span>speed <span style="color: #000066; font-weight: bold;">&amp;</span>lt<span style="color: #000066; font-weight: bold;">;</span> <span style="color: #000066; font-weight: bold;">-</span>speedMax<span style="color: #000000;">&#41;</span><br />
&nbsp;<span style="color: #000000;">&#123;</span><br />
&nbsp;<span style="color: #009900; font-style: italic;">// Limit the speed</span><br />
&nbsp;speed = <span style="color: #000066; font-weight: bold;">-</span>speedMax<span style="color: #000066; font-weight: bold;">;</span><br />
&nbsp;<span style="color: #000000;">&#125;</span><br />
&nbsp;<span style="color: #009900; font-style: italic;">// Every frame jetman will move vertically. (y axis)</span><br />
&nbsp;jetman<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">y</span> <span style="color: #000066; font-weight: bold;">+</span>= speed<span style="color: #000066; font-weight: bold;">;</span><br />
<br />
&nbsp;<span style="color: #009900; font-style: italic;">// If jetman is out of the screen</span><br />
&nbsp;<span style="color: #0033ff; font-weight: bold;">if</span> <span style="color: #000000;">&#40;</span>jetman<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">y</span> <span style="color: #000066; font-weight: bold;">&amp;</span>gt<span style="color: #000066; font-weight: bold;">;</span> <span style="color: #000000; font-weight:bold;">450</span><span style="color: #000000;">&#41;</span><br />
&nbsp;<span style="color: #000000;">&#123;</span><br />
&nbsp;jetman<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">y</span> = <span style="color: #000000; font-weight:bold;">100</span><span style="color: #000066; font-weight: bold;">;</span><br />
&nbsp;<span style="color: #000000;">&#125;</span><br />
<span style="color: #000000;">&#125;</span><br />
<span style="color: #009900; font-style: italic;">// Add a event listener to launch the jetmanEnterFrame function every frames</span><br />
jetman<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">Event</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">ENTER_FRAME</span><span style="color: #000066; font-weight: bold;">,</span> jetmanEnterFrame<span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span><br />
<br />
<span style="color: #009900; font-style: italic;">// If the mouse is pressed</span><br />
<span style="color: #339966; font-weight: bold;">function</span> <span style="color: #004993;">mouseDown</span><span style="color: #000000;">&#40;</span>pEvt<span style="color: #000000;">&#41;</span><br />
<span style="color: #000000;">&#123;</span><br />
&nbsp;<span style="color: #009900; font-style: italic;">// Set boost to true</span><br />
&nbsp;boost = <span style="color: #0033ff; font-weight: bold;">true</span><span style="color: #000066; font-weight: bold;">;</span><br />
<span style="color: #000000;">&#125;</span><br />
<span style="color: #009900; font-style: italic;">// Id the mouse is released</span><br />
<span style="color: #339966; font-weight: bold;">function</span> <span style="color: #004993;">mouseUp</span><span style="color: #000000;">&#40;</span>pEvt<span style="color: #000000;">&#41;</span><br />
<span style="color: #000000;">&#123;</span><br />
&nbsp;<span style="color: #009900; font-style: italic;">// Set boost to false</span><br />
&nbsp;boost = <span style="color: #0033ff; font-weight: bold;">false</span><span style="color: #000066; font-weight: bold;">;</span><br />
<span style="color: #000000;">&#125;</span><br />
<span style="color: #009900; font-style: italic;">// Detecting the mouse inputs (MOUSE_DOWN and MOUSE_UP) on the entire &quot;stage&quot;</span><br />
<span style="color: #004993;">stage</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">MOUSE_DOWN</span><span style="color: #000066; font-weight: bold;">,</span> <span style="color: #004993;">mouseDown</span><span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span><br />
<span style="color: #004993;">stage</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span><span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">MOUSE_UP</span><span style="color: #000066; font-weight: bold;">,</span> <span style="color: #004993;">mouseUp</span><span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span></div></td></tr></tbody></table></div>
<ul>
<li>Finally test your game. (hit CTRL+ENTER)</li>
</ul>
<p>You should see that:</p>

<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
			id="fm_www.thisisgameplay.com_Jetman_step1_1970703716"
			class="flashmovie"
			width="550"
			height="400">
	<param name="movie" value="./wp-content/uploads/2009/12/www.thisisgameplay.com_Jetman_step1.swf" />
	<!--[if !IE]>-->
	<object	type="application/x-shockwave-flash"
			data="./wp-content/uploads/2009/12/www.thisisgameplay.com_Jetman_step1.swf"
			name="fm_www.thisisgameplay.com_Jetman_step1_1970703716"
			width="550"
			height="400">
	<!--<![endif]-->
		
<p><a href="http://adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" /></a></p>

	<!--[if !IE]>-->
	</object>
	<!--<![endif]-->
</object>
<p>Download the source file here:</p>
<p><a rel="attachment wp-att-694" href="http://www.benoitfreslon.com/how-to-make-a-game-like-jetman-step-1-the-jetman/www-thisisgameplay-com_jetman_step1/">[www.thisisgameplay.com]_Jetman_step1.fla</a></p>
<p>Download the compiled file here:</p>
<p><a rel="attachment wp-att-703" href="http://www.benoitfreslon.com/how-to-make-a-game-like-jetman-step-1-the-jetman/www-thisisgameplay-com_jetman_step1-2/">[www.thisisgameplay.com]_Jetman_step1.swf</a></p>
<p>Next step the level design&#8230; ;)</p>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px;">http://photos-g.ak.fbcdn.net/photos-ak-sf2p/v43/106/4243149646/app_1_4243149646_252.gif</div>
]]></content:encoded>
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		</item>
		<item>
		<title>La main de Thierry Henry Le jeu flash</title>
		<link>http://www.benoitfreslon.com/la-main-de-thierry-henry-le-jeu-flash</link>
		<comments>http://www.benoitfreslon.com/la-main-de-thierry-henry-le-jeu-flash#comments</comments>
		<pubDate>Thu, 19 Nov 2009 16:59:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[henry]]></category>
		<category><![CDATA[jeu]]></category>
		<category><![CDATA[thierry]]></category>

		<guid isPermaLink="false">http://www.thisisgameplay.com/?p=593</guid>
		<description><![CDATA[Hello and bonjour,
J&#8217;ai vu ce matin en me levant que le match d&#8217;hier soir France &#8211; Irlande (pour les qualificatifs de la coupe du monde 2010) avait fait un énorme buzz sur Internet.
Ni une ni deux j&#8217;ai sauté sur l&#8217;occasion pour faire un mini jeu réalisé en 6 heures.
Pour jouer c&#8217;est ici : Jouer à [...]]]></description>
			<content:encoded><![CDATA[<iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.benoitfreslon.com%2Fla-main-de-thierry-henry-le-jeu-flash&amp;layout=button_count&amp;show_faces=true&amp;width=80&amp;action=like&amp;colorscheme=light" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:80px;height:30px;margin-top:5px;text-align:right;"></iframe><p>H<a rel="attachment wp-att-567" href="http://www.benoitfreslon.com/my-games/la-main-de-thierry-henry-the-hand-of-thierry-henry/logo0_1/"><img class="alignleft size-full wp-image-567" title="the_hand_of_thierry_henry" src="http://www.thisisgameplay.com/wp-content/uploads/2009/11/logo0_1.png" alt="the_hand_of_thierry_henry" width="100" height="100" /></a>ello and bonjour,</p>
<p>J&#8217;ai vu ce matin en me levant que le match d&#8217;hier soir France &#8211; Irlande (pour les qualificatifs de la coupe du monde 2010) avait fait un énorme buzz sur Internet.<br />
Ni une ni deux j&#8217;ai sauté sur l&#8217;occasion pour faire un mini jeu réalisé en 6 heures.</p>
<p>Pour jouer c&#8217;est ici : <a href="./my-games/la-main-de-thierry-henry-the-hand-of-thierry-henry/" target="_self">Jouer à La main de Thierry Henry</a> <strong>le jeu de main</strong>.</p>
<p>Un nom de domaine spécialement pour l&#8217;occasion : <a title="La Main de Thierry Henry Le Jeu" href="http://www.lamaindethierryhenrylejeu.com" target="_self">www.lamaindethierryhenrylejeu.com</a></p>
<p>Hello</p>
<p>The hand of Thierry Henry is a huge Internet success today so I made a little funny game on this. (France &#8211; Ireland)</p>
<p>Pour jouer c&#8217;est ici : <a href="./my-games/la-main-de-thierry-henry-the-hand-of-thierry-henry/" target="_self">The hand of Thierry Henry the game</a></p>
<p>Edit : <a href="http://videos.tf1.fr/infos/zap-net/le-zap-net-du-vendredi-20-novembre-2009-5551268.html" target="_self">http://videos.tf1.fr/infos/zap-net/le-zap-net-du-vendredi-20-novembre-2009-5551268.html</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Flash CS5 builds Iphone applications</title>
		<link>http://www.benoitfreslon.com/flash-cs5-builds-iphone-applications</link>
		<comments>http://www.benoitfreslon.com/flash-cs5-builds-iphone-applications#comments</comments>
		<pubDate>Tue, 06 Oct 2009 09:58:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://www.thisisgameplay.com/?p=523</guid>
		<description><![CDATA[Flash Professional CS5 will enable you to build applications for iPhone and iPod touch using ActionScript 3. These applications can be delivered to iPhone and iPod touch users through the Apple App Store.*
A public beta of Flash Professional CS5 with prerelease support for building applications for iPhone is planned for later this year. Sign up [...]]]></description>
			<content:encoded><![CDATA[<iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.benoitfreslon.com%2Fflash-cs5-builds-iphone-applications&amp;layout=button_count&amp;show_faces=true&amp;width=80&amp;action=like&amp;colorscheme=light" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:80px;height:30px;margin-top:5px;text-align:right;"></iframe><p>Flash Professional CS5 will enable you to build applications for iPhone and iPod touch using ActionScript 3. These applications can be delivered to iPhone and iPod touch users through the Apple App Store.*</p>
<p>A public beta of Flash Professional CS5 with prerelease support for building applications for iPhone is planned for later this year. <a href="http://www.adobe.com/go/flashprobetanotify">Sign up to be notified when the beta starts</a>.</p>
<p>At MAX 2009, Adobe showed a number of applications and games for iPhone that have been built using a prerelease version of Flash Professional CS5. These applications are available now for you to download from the Apple App Store.</p>
<p>Go to the official article on labs.adobe.com: <a href="http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/#divider" target="_blank">http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/#divider</a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New game, new gameplay, Roll and Jump</title>
		<link>http://www.benoitfreslon.com/new-game-new-gameplay-roll-and-jump</link>
		<comments>http://www.benoitfreslon.com/new-game-new-gameplay-roll-and-jump#comments</comments>
		<pubDate>Thu, 03 Sep 2009 16:47:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[skill game]]></category>

		<guid isPermaLink="false">http://www.thisisgameplay.com/?p=450</guid>
		<description><![CDATA[My new game, Roll and Jump, was designed for iphone and touch phone. The game is easy to learn but hard to master.]]></description>
			<content:encoded><![CDATA[<iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.benoitfreslon.com%2Fnew-game-new-gameplay-roll-and-jump&amp;layout=button_count&amp;show_faces=true&amp;width=80&amp;action=like&amp;colorscheme=light" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:80px;height:30px;margin-top:5px;text-align:right;"></iframe><p><a href="./wp-content/uploads/2009/09/screenshot_02.jpg"><img class="size-full wp-image-455 alignright" title="roll_and_jump_screenshot" src="http://www.thisisgameplay.com/wp-content/uploads/2009/09/screenshot_02.jpg" alt="roll_and_jump_screenshot" width="116" height="174" /></a></p>
<p><img class="alignleft size-full wp-image-454" title="roll_n_jump_logo_mini_120_120" src="http://www.thisisgameplay.com/wp-content/uploads/2009/09/roll_n_jump_logo_mini_120_120.jpg" alt="roll_n_jump_logo_mini_120_120" width="94" height="94" />Roll and Jump is a skill game where the goal is to climb as high as possible by jumping from a rolling circle to another.</p>
<p>Clim and do the highest score as possible.<br />
You can do a wall jump, a double jump or activate slow motion!</p>
<p>The game will be released in few days on the web i hope to bring it on iphone as soon as possible.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Nano War Multiplayer v0.83</title>
		<link>http://www.benoitfreslon.com/nano-war-multiplayer-v083</link>
		<comments>http://www.benoitfreslon.com/nano-war-multiplayer-v083#comments</comments>
		<pubDate>Tue, 02 Jun 2009 17:23:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Nano War]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[multiplayer]]></category>

		<guid isPermaLink="false">http://www.thisisgameplay.com/?p=406</guid>
		<description><![CDATA[You are welcome to test and enjoy the new version of Nano War.
This new release include : new multiplayer levels, new background music, new multiplayer server (low latency and less bugs).
I will start to work on the 2nd Nano War as soon as possible.
However, don&#8217;t forget to post any bugs of feedbacks on the forum. [...]]]></description>
			<content:encoded><![CDATA[<iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.benoitfreslon.com%2Fnano-war-multiplayer-v083&amp;layout=button_count&amp;show_faces=true&amp;width=80&amp;action=like&amp;colorscheme=light" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:80px;height:30px;margin-top:5px;text-align:right;"></iframe><p><a href="http://www.thisisgameplay.com/my-games/nano-war/"><img class="alignleft size-full wp-image-403" title="nano war logo" src="http://www.thisisgameplay.com/wp-content/uploads/2009/05/sp_image-435108671-1242656607.jpeg" alt="sp_image-435108671-1242656607.jpeg" width="120" height="120" /></a>You are welcome to test and enjoy the new version of Nano War.<br />
This new release include : new multiplayer levels, new background music, new multiplayer server (low latency and less bugs).</p>
<p>I will start to work on the 2nd Nano War as soon as possible.<br />
However, don&#8217;t forget to post any bugs of feedbacks on the <a href="./forum" target="_blank">forum</a>. ;)</p>
<p>Have fun !</p>
<p><strong><a title="Nano War Multiplayer" href="./my-games/nano-war/" target="_self">Play now !<br />
</a></strong></p>
<p><strong>Edit :</strong> I&#8217;m also happy to see my game on the famous german newspaper DER SPIEGEL:<strong> </strong><a href="http://www.spiegel.de/fotostrecke/fotostrecke-42553-3.html">http://www.spiegel.de/fotostrecke/fotostrecke-42553-3.html</a><strong>.<br />
</strong>If your don&#8217;t know this famous newspaper like me read this: <a href="http://en.wikipedia.org/wiki/Der_Spiegel">http://en.wikipedia.org/wiki/Der_Spiegel</a>.</p>
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