EnigmBox – On the AppStore – free download

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EnigmBox – Think outside the box to solve creative puzzles

After 3 months of intensive development here the iOS version of the famous series Take Something Literally.

It’s my last indie game. I designed and developed this game alone.

It’s a puzzles compilation with lot of twists inside ;).

The rules are very simple. You have to think outside the box to solve puzzles to collect all hearts in each level.

This game plays different from your average puzzle game. Use all iPhone functionalities: move it, touch it, take pictures, capture videos, plug accessories, use location service, use all buttons and phone properties.

You can download the game here: http://bit.ly/enigmbox

Available-on-AppStore

The official website: http://www.enigmbox.com
The Facebook page: http://www.facebook.com/enigmbox

And for the cheaters, here the walkthrough.

Don’t forget to rate and comment the application. Help indie developers to create creative games. Rate, comment, share the game and buy indie games ;).

Nano War iOS update 1.05 – Multiplayer mode is available for free

I’m proud to annonce the release of the multiplayer mode of Nano War iOS (update 1.05).

The Multiplayer mode is FREE!

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Available-on-AppStore

The multiplayer mode uses Game Center and the matchmaking service. The online game works very well. The gameplay is very smooth. I didn’t see any lags.
You can invite your friends and play against them up to 4 players.

IT’S REALLY FUN! :)

10 seconds after tapping the matchmaking button a player joined the game.
I played against 4 different players and each battle was different.

Here my first victory against a human player. :)

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There are 2 different maps for 2, 3 and 4 players. But I will to add more maps and more features.

Please rate and write a short review again! Thanks

Enjoy ! ;)

Looking for translators for my 2 last indie games

I NEED YOUR HELP!

Hello,

I’m actually designing and developing games alone. I can’t do everything myself.
That’s why I need your help to improve my last games.

Don’t forget ! My games are also YOUR GAMES. :)

One of my game: Take Something Literally has been translated in 20 different languages. (de, nl, fr, it, es, pl, ru, he, hu, slo,uk, cn,…). And played all around the world 15 millions times !

I would like to tanks all translators and all players !

Today I need help to translate Nano War iOS.
This game has been released in march and players like the game.
(You can download the game for free on iPad and iPhone: Download)

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And Think Outisde The Box. The Take Something Literally sequel on iPhone.
(Still in development)

See the IndieGameDB page of Think Outside The Box.

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CONTACT ME IF YOU WANT TO HELP ME TO TRANSLATE MY GAMES.

It doesn’t take long. All is ready to add the new translation.

Send me a message with your email and your language. Click here to contact me.

Thanks you very much !

Benoît

Nano War – The cell war is available on iPhone and iPad

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Available-on-AppStore

Nano War iOS
Nano War: Cult flash game is finally released on iOS

Fight back infection in your army of cells with this strategy and attack game in which « the best defense is offence »!

Chugulu today announced the release of Nano War, a Strategy and Attack game for iPhone and iPad. Created by Benoit Freslon and released as a Flash game on the Web in 2008, this game was a major and respected success with the Indie sector, notching up tens of millions of gameplays on Kongregate and the Disney sites.
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In Nano War, you must save a human body from viruses that have infected its cells. To do so you have to send your cells into battle to beat enemy cells, whilst setting up and maintaining your own defense.

Now with a deeper gameplay, more colorful design and highly intuitive tactile ergonomics, Nano War remains very simple to learn yet requires a real development of skill and strategy for later levels in the game.

The game offers four trails – the 4 main zones of the human body split over 40 levels. The first 10 levels are free to play, the rest unlocked by in-app purchase.  At the end of each level the playter must beat a Boss …no mean feat.

The Battle mode allows you to play and unlock personalisable battles in-app and an online multiplayer mode is in development and will be released  for free in the coming months.

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Since 2008 billions upon billions of cells have been saved, making Nano War a Top 10 ranking game on Kongregate as well as Game of the Week on IndieGames.com. The game collected 3 Awards (SACD Award 2008, Florilège du Web Flash Festival 2008, Winner of WhoseGame) was soundly praised by Mac4ever.com who stated:

★ “…one of most addictive little flash games you’ll ever find.” ★

Is available on iPhone and iPad: http://bit.ly/NanoWar

Trailer videos: http://youtu.be/n-z5TRyKsg0

To keep up to date on this project and on other topics, have a look at facebook.

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Tutorial: Export your Flash animations on iPhone and iPad with cocos2d and TexturePacker

Hello,

In this tutorial I will show you how to build and use a flexible animation .swf  for universal use (iPhone, iPad and retina display) with cocos2D-iphone 2.0.

I always use Adobe Flash to make games, whatever the support.

Flash is an amazing tool for game developer: WYSIWYG layout, animation tool, vector graphics editor.
Do you want to scale up you entire animation? No problem if you work with vector graphics.

You can download the final AnimatedSpriteWithFlash.zip file.

1. Tools and files

You need some tools and one Class made for Cocos2D in Objective-C.

  • Download and install the last Cocos2D-iphone 2.0 libraries with templates in XCode.
  • Download and install Adobe Flash.
  • Download and install TexturePacker.
  • Download the AnimationSprite class from github.
  • Download the Flash animations example : Pig.zip


2. Flash

In Flash

  • Open pig_walk.fla and pig_dead.fla with Adobe Flash.
  • Then export you animation with CMD+Enter or CTRL+Enter for windows users.
  • Flash will export a swf file in the same folder: pig_walk.swf and pig_dead.swf.

Flash Tips

  • Create a dummy cross in the middle of the sprite. Only for position reference purpose. Remove it before exporting your animation or set the layer as a Guide to hide it.
  • Use the same stage dimensions for the same object.
  • Use graphic symbols instead MovieClip. Because graphic animations can be exported with TexturePacker.

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  • Create one .fla file per animation.
  • Always work for the iPad retina scale (2048×2048). May be you will export your project for iPad in the future :).

3. TexturePacker

In TexurePacker

Let’s use a default export for universal application with a compressed spritesheet altlas.

  1. Drag and drop pig_walk.swf and pig_dead.swf in TexturePacker
  2. Click on the […] on the data file textfield, chose your export folder and enter the name pig-ipadhd.plist (For universal application)
  3. Texture format set zlib compr, PVR (.pvr.ccz, Ver.2)
  4. Check Premultiply alpha
  5. AutoSD: set cocos2D ipad/hd/sd and hit apply.
  6. Save the file and hit Publish: TexturePacker will export 6 files, the pvr texture file with the plist database file for each scale (ipad/hd/sd).

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TexturePacker tips

  • Set the Image format to RGBA4444 if you want to optimise your media. And Set the Dithering to FloydSteinbergAlpha (Better gradient effect with RGBA4444).
  • Always work with the same framerate in  your animations: Flash XCode.
  • The max size is 4096×4096 for retina device and 2048×2048 for iPhone 3GS. But TexturePacker will adapt the max size.
  • Check Allow rotation
  • Set size contraints to Any size
  • If you sprites are cropped in you game set Trim mode to None
  • Check Enable auto alias
  • Be curious and test any settings… :)

4. XCode

in Xcode

  • Create a new Cocos2D project template with XCode.
  • Set iOS deployment Target to 5.1 at least.
  • Add the AnimatedSprite.m and the AnimatedSprite.h files into your XCode project. Don’t forget to check the target.

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  • If you don’t use ARC in your current project set a flag in the Target > Build Phases > And set the compiler flag to the filename AnimatedSprite.m > –fojbc-arc. NB: By default the ARC is disabled.

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  • Add all this files into the XCode projet:
    • pig.plist
    • pig.pvr.ccz
    • pig-hd.plist
    • pig-hd.pvr.ccz
    • pig-ipadhd.plist
    • pig-ipadhd.pvr.ccz

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  • Open the HelloWorldLayer.h and use this header:

  • Then use this code for the HelloWorldLayer.m

Run and see the result.

If you tap on the screen the dead animation will run and the pig will be removed.

That’s all !

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See the AnimatedSprite.h you will see all the public methods and public properties.

Have fun !