It’s my last indie game. I designed and developed this game alone.
It’s a puzzles compilation with lot of twists inside ;).
The rules are very simple. You have to think outside the box to solve puzzles to collect all hearts in each level.
This game plays different from your average puzzle game. Use all iPhone functionalities: move it, touch it, take pictures, capture videos, plug accessories, use location service, use all buttons and phone properties.
Like I said, I designed an original, conceptual and non-conform game. Unfortunatly many players expect to see “a classic game”. Therefore they don’t understand the meaning of the game “Take Something Literally”. If I had to describe the main concept of Take Something Literally 1&2 I said: “Make the players play with their environment “. Like the first episode players have to play with their computer inside and outside the game.
If you don’t want to play with your OS, your browser, your mouse and your keyboard I think that Take Something Literally is not for you.
What is this game?
Take Something Literally 2 is a compilation of 25 original puzzles. In this game you just have to think outside the box. This game is abstract, conceptual and uses new interactivities. This new episode contains new features: new scoring system, new tip system and more funny rewards.
Actually I had no plans to develop a second episode. The first episode exhausted all resources of Flash. But I received many messages from players asking me to make a new Take Something Literally. I was exciting to work on this game again. So I decided to find 25 new puzzles with the same idea: “Make the players plays with their environment”. I wanted to create something new. I knew that many players would dislike that king of game but I also knew that players would be surprised and entertained to play an original game with original interactions. So I hope that game will entertain many players!
You should also read my last post about Take Something Literally 1&2.